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Friday, July 20, 2012

Why the future of gaming lies in the cloud

With the announcement that Sony Computer Entertainment (SCE) is acquiring cloud-based gaming outfit Gaikai for around £245 million has led many to speculate on the death of games consoles while at the same time pushing gamers in a whole new direction. The thing is, cloud gaming really isn't anything new: I've been doing it for decades. Yes, you read that right. I first started gaming in the cloud way back in 1991 courtesy of a MUD, or Multi User Dungeon game if you prefer. And I was already late to the party, a party which had started in 1974 with Mazewar via the ARPANET and continued with such titles as Zork and Ultima Online.
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Co-founder of IT Security Thing Ltd, Davey Winder is a three time winner of the Information Security Journalist of the Year award (2006/2008/2010) and received the prestigious Enigma Award for his lifetime contribution to information security journalism in 2011.



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